The Japan Digital Gaming market is expected to grow at a significantly high CAGR through the forecast period of 2018-2023.
Digital gaming in Japan is characterized by specific animation and localization of gaming content, and this has led to the emergence of a very different but huge video gaming business. There are about 70 million gamers in Japan, and mobile gaming is the most significant gaming platform among PCs, consoles and mobiles.
Japan presents a market with diverse preferences for all gaming platforms – PC, mobile, and console. Console gaming, in particular, receives a big boost in Japan in comparison to other Asian Digital Gaming markets, as the console manufacturing giants, like Sony, Nintendo, and Sega are headquartered in the country.
Console gaming is very popular among gamers, but over time the trend is shifting towards mobile gaming. Mobile gaming revenue in Japan has exhibited high double-digit growth rates YOY since 2016.
By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, mobile games is the fastest growing segment as the Japanese gamers are increasingly preferring handheld and mobile devices for playing games on the go.
Japan is technologically a very advanced country, and almost everyone in Japan has a smartphone of their own. The quality of performance of these smartphones is also very advanced and this drives the mobile gaming segment of the Digital Gaming market.
The presence of several top gaming companies like Namco Bandai, Sega, Sony, and Konami is a very big driver for the Digital Gaming market in Japan as these big companies drive up the revenues for the same, in the country.
Key Topics Covered
Chapter 1. Executive Summary
Chapter 2. Introduction
Chapter 3. Japan Digital Gaming Market – Overview
Chapter 4. Japan Digital Gaming Market Segmentation – by Platform
Chapter 5. Japan Digital Gaming Market Segmentation – by Revenue Models
Chapter 6. Japan Digital Gaming Market Segmentation – by Genres
Chapter 7. Japan Digital Gaming Spend Analysis
Chapter 8. Competitive Landscape
Chapter 9. Market Share of Companies
Chapter 10. Conclusion
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Source: Business Wire Entertainment News