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Latin American Digital Gaming Market Analysis & Forecasts 2018-2023, With an Expected CAGR of 11.4% –

DUBLIN–()–The “Latin America Digital Gaming Market (2018-2023)” report has been added to’s offering.

The Latin America Digital Gaming Market is expected to grow at a CAGR of 11.40%, leading to a revenue of USD 6.29 Bn by 2023.

Latin America is one of the emerging Digital Gaming market. Governments in Latin America have recognized the industry, and it is identified as an important part of the industry promotion agencies and their business events. Video games is one of six industries of the MICSUR, the Southern Cultural Industries Market. In 2017, revenues from PC, mobile, and console in LATAM were almost equally shared. However, the mobile segment is expected to become the largest segment in terms of revenue share in the coming years. While mobile gaming will take off in this region’s market, consoles are forecasted to grow at the same pace or slightly higher after the release of the new generation consoles.

The distribution and marketing for digital games are being revamped in the region. Companies like Sony and Microsoft have new programs for their console markets in Latin America that are open to independent developers and small studios, which in turn will strengthen console gaming in the region.

By platforms, the market is segmented into PC games, mobile games, and console games. Among these segments, the mobile games is the fastest growing segment, as well as the biggest revenue generator of 2017.

Companies Mentioned

  • Activision Blizzard
  • Electronic Arts
  • Take Two Interactive
  • Zynga
  • Microsoft Corporation
  • Key Topics Covered:

    Chapter 1: Executive summary

    Chapter 2: Introduction

    Chapter 3: Latin America Digital Gaming market – overview

    Chapter 4: Latin America Digital Gaming market segmentation – by platform

    Chapter 5: Latin America Digital Gaming market segmentation – by revenue models

    Chapter 6: Latin America Digital Gaming market segmentation – by genres

    Chapter 7: Latin America Digital Gaming market segmentation- by countries

    Chapter 8: Major digital gaming segmentation-by countries

    Chapter 9: Latin America Digital Gaming spend analysis

    Chapter 10: Competitive landscape

    Chapter 11: Market Share of Companies

    Chapter 12: Conclusion

    Chapter 13: Appendix

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    Source: Business Wire Entertainment News

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